Welcome to Tiberian sun 2K2

So ya need help on whippin your mates, well these should help you on your way!!

Unlimited Firestorm Wall
Charge a Firestorm Wall to full. Turn it on. Now, before it runs out of power
or shuts off, sell or shut off your power plants. Wait until the icon reads "On
Hold." Now your wall will remain on indefinitely until you build or decide to
turn your power plants back on.

Destroy Tiberium Veins
To destroy tiberium veins, just target the tiberium vein holes and the veins
will go away slowly.

Easy way to take over enemy base (For NOD)
Build a Subterranian APC. Fill it with engineers. Take them to the enemy base,
but before that, start the building of an obelisk. When the APC arrives, take
over the Barracks (Hand of NOD). Deploy the tower next to the new building, it
will secure the start building of engineers, when they're ready capture a
nearby building.

Harvester Bomb
Build a harvester, fill it with blue tiberium, and send it to the enemy camp.
They will attempt to destroy it, and BOOM it explodes.

Adult Visceroids
When playing as the NOD side, launch a chemical weapon into the enemy base that
has a lot of surrounding population. The people will die and turn into adult
Visceroids, which will then destroy the base. They are even a threat if the
enemy has an Obelisk of Light.

Baby Visceriods
Order an infantry unit into tiberium until the soldiers die to create baby
Visceroids. Note: The Visceroids are not friendly after becoming adults.

Control NOD ore processor and mining vehicle
Note: Try this trick on the "destroy chemical tanks" GDI mission. Position an
engineer next to the NOD ore processor and wait for the mining vehicle to dock
with the structure before capturing it. You will get control of the building
and the vehicle.

Easy way to destroy enemies
Build a Tiberium Waste Facility and a Missile Silo. Then, when your Chemical
Missile is ready, wait for your Tiberium Waste Facility to fill up again. When
it does, fire your Multi Missile at your opponent's Construction Yard, which
should destroy it. Then, fire your Chemical Missile at the Weapons factory. It
may not be destroyed, but you will have another Chemical Missile ready. Also
fire that missile at the Weapons Factory, which should finish its destruction.
The enemy cannot build any more, or build vehicles. The Chemical Missile should
make all surrounding troops Viceroids. The Viceroids will destroy most of the
surviving buildings.

Easy building capture and profit
When playing as NOD, purchase some subterranean APCs and fill them with
engineers and a Cyborg Commando. Take the APCs within their base and pop up
next to something important (GDI Upgrade Center, Tiberium Refinery, etc.). Have
your engineers pour out and have them take it over. The commando will protect
the building that you capture. Should he fail, sell the building for an easy
profit.

Easy Way To Capture Construction Yard
To capture the enemy construction yard while you are the Nod, Build a
subterranean APC and put some engineers into it. Then tell it to go to the
enemy's base and unload the engineers to capture the base. NOTE: This will not
work if enemy has base paved off.

GDI Service Depot
Do not press S while a unit is moving in or out of the GDI Service Depot,
because it will explode.

Hijacking vehicles
Take a Mutant Hijacker into a city, find a car, truck or a bus, and select it.
You now have control over the vehicle. They can be used as transports.

Get behind the lasercannon
At the right of the cannon there is a small base with a 'hand of NOD' building
and a few powerplants. First of all you must destroy the units on that base.
After that, destroy all the powerplants so that the NOD has low power. Then you
can pass the lasercannon or you can destroy it. When you go to the top of the
map there is a base you can capture. Capture it and destroy all NOD units.

Kill a Cyborg Commando in with one hit
Note: This trick requires the ability to build a GDI Firestorm Wall Generator
and Firestorm Wall sections. Fortify your base and develop it until you have
the option to build a Firestorm Wall and sections. Build Firestorm Walls across
any sections where an enemy can get into your base. When a Cyborg Commando is
over one of those sections, turn on the Firestorm Wall Generator to kill it
easily.

Infinite Troops
During the second mission build exactly 68 infantry to allow you infinite
troops on the 12th mission (make sure the troops don't die or get injured or
the cheat is invalid).

Protection from NOD ballistic missiles
For GDI commanders, the Firestorm wall can be used as protection against NOD
ballistic missiles. The walls should be placed above the base and/or in the
general direction of the enemy base. They can have spaces in between to save on
power and money. The Firestorm building should be fully charged. Turn on the
wall when you hear the "missile launch detected" warning. If you have nothing
else to do, you can watch the missile dissipate in the Firestorm wall. Note:
This was done with a base at the bottom of the map. It may work differently if
your base is elsewhere. Also, do not send your aircraft through the Firestorm
Wall while it is activated or they will automatically be destroyed.

 

Tiberium vein damage
Tiberium veins will damage most vehicles, except for the following: NOD Buggy,
Wolverine and Hover MLRS. This makes them excellent units for scouting vein
areas. Veins also have no effect on infantry and Harvesters.

Unlimited Firestorm Wall
This trick allows a fully charged Firestorm Wall to last indefinitely without
having to turn it off to recharge. First, fully charge your Firestorm Wall and
turn it on. Before it turns off or runs out of power, sell or turn off your
power plants until the message "On Hold" appears in the Firestorm Icon. Your
Firestorm Wall will remain on indefinitely unless you build or turn on your
power plants.

Winning with an air assault
The easiest way towards victory using an air assault is to take out the SAM
sites. However, when you bomb SAM sites they just re-appear. When playing as
NOD, purchase some subterranean APCs and fill them with engineers. Send them to
the opposing teams base maker, take over the base maker, and quickly sell it.
If the other team is NOD, you will first have to disable their power plants.