Welcome to Tiberian sun 2K2

Buildings

 

GDI Buildings

Picture Upgrades Descriptions:
Power plant is used for production of power for your installations. Power turbine increases power production for 50%.
Barracks is used to produce infanrty units. It'a my advice to build this before building refineries
Converts tiberium into cash. Try to build at least two early in the game.
Silo stores excess tiberium which you don't spend on building stuff. If you are a good player you won't need them.
War factroy produces vehicles. Protect it well and if you have enough cash build a backup.
It's advisable to build pavement arround your more important buildigs. That will prevent NOD underground units from surfacing near them.
Wall is a great deffence of your valuable buildings from engineer attacks.
Gate opens up only for your units.
Very important building. Opens up a small tactical map in upper right corner.
Component tower with various upgrades. RPG is most effective against vehicles and vulcan is great against infantry.
Disables enemy vehicles with an electrical pulse.
Protects you against enemy missiles. It's very good but uses a lot of power and works for a short time.
Build it as fast as you can because it enables you to build more advanced units and buildings.
Enables you to build air units. It's a good idea to have more than one because it speeds up reloading process.
Repairs your units and enables you to build MCV.
GDI upgrade center has two upgrades. Ion cannon is the most powerfull GDI weapon.
Hunter seeker is automatic weapon which seeks enemy units and kills them.

NOD Buildings

 

Pictures: Descriptions:
Refinery is used to convert tiberium into cash which is then used to build units and structures. Build more than one. I usually build two but sometimes three.
You can't gen anything to work without power.
Advanced powerplant produces even more power which the NOD desperately needs especialy if you have two or more obelisks.
Used to produce infantry units.
Used to produce vehicles. Use it first to produce more harvesters which will bring you more money.
All important radar which opens minimap and helps you watch your enemies movements.
NOD has stealth capability. This stacionary building enables you to cloak a part of your base. Click on it to see it's range.
Disables enemy vehicles and mechanical units. Excellent for base defence.
Enables you to build more advanced structures.
This building is very important. Build it as fast as you can because then you'll be able to launch long range MIRV missilles at your enemies.
Excellent base deffence tool but it's powerless against air units so you must have a few SAM's in the base also.
Temple of NOD enables you to build cyborg commando, mutant hijacker and hunter seeker.
Good base deffence against infantry and lighter vehicles. Not much use against Titans or Mamoth MkII tanks.
Excellent base defence against air units. Has long range but does a small amount of damage.
This facility enables you to build chemical missiles. It's only usefull on maps which have some tiberium vines on them.
Laser fence is great deffence against engineers and all other units. It needs power to work so when you must keep an eye on your power output.
Wall is great for preventing engineers from entering your important buildings and it doesn't need power.
Opens for your units only.