Welcome to Tiberian
sun 2K2
Buildings
GDI Buildings
| Picture | Upgrades | Descriptions: |
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Power plant is used for production of power for your installations. Power turbine increases power production for 50%. |
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Barracks is used to produce infanrty units. It'a my advice to build this before building refineries | |
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Converts tiberium into cash. Try to build at least two early in the game. | |
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Silo stores excess tiberium which you don't spend on building stuff. If you are a good player you won't need them. | |
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War factroy produces vehicles. Protect it well and if you have enough cash build a backup. | |
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It's advisable to build pavement arround your more important buildigs. That will prevent NOD underground units from surfacing near them. | |
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Wall is a great deffence of your valuable buildings from engineer attacks. | |
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Gate opens up only for your units. | |
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Very important building. Opens up a small tactical map in upper right corner. | |
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Component tower with various upgrades. RPG is most effective against vehicles and vulcan is great against infantry. |
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Disables enemy vehicles with an electrical pulse. | |
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Protects you against enemy missiles. It's very good but uses a lot of power and works for a short time. |
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Build it as fast as you can because it enables you to build more advanced units and buildings. | |
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Enables you to build air units. It's a good idea to have more than one because it speeds up reloading process. | |
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Repairs your units and enables you to build MCV. | |
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GDI upgrade center has two upgrades. Ion cannon is the most powerfull GDI weapon. |
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Hunter seeker is automatic weapon which seeks enemy units and kills them. |
NOD Buildings
| Pictures: | Descriptions: |
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Refinery is used to convert tiberium into cash which is then used to build units and structures. Build more than one. I usually build two but sometimes three. |
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You can't gen anything to work without power. |
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Advanced powerplant produces even more power which the NOD desperately needs especialy if you have two or more obelisks. |
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Used to produce infantry units. |
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Used to produce vehicles. Use it first to produce more harvesters which will bring you more money. |
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All important radar which opens minimap and helps you watch your enemies movements. |
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NOD has stealth capability. This stacionary building enables you to cloak a part of your base. Click on it to see it's range. |
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Disables enemy vehicles and mechanical units. Excellent for base defence. |
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Enables you to build more advanced structures. |
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This building is very important. Build it as fast as you can because then you'll be able to launch long range MIRV missilles at your enemies. |
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Excellent base deffence tool but it's powerless against air units so you must have a few SAM's in the base also. |
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Temple of NOD enables you to build cyborg commando, mutant hijacker and hunter seeker. |
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Good base deffence against infantry and lighter vehicles. Not much use against Titans or Mamoth MkII tanks. |
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Excellent base defence against air units. Has long range but does a small amount of damage. |
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This facility enables you to build chemical missiles. It's only usefull on maps which have some tiberium vines on them. |
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Laser fence is great deffence against engineers and all other units. It needs power to work so when you must keep an eye on your power output. |
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Wall is great for preventing engineers from entering your important buildings and it doesn't need power. |
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Opens for your units only. |